Importing .blend files that have linked .blend files

Godot Version

v4.2.stable.mono.official [46dc27791]

Question

I’m trying to figure out a nice workflow for my project. I’m currently importing .blend files directly into my project, and that works great!

In Blender it is also possible to make asset libraries, so you can make a .blend file that contains objects that can be linked to from other .blend files. It would be nice to be able to use that feature, but Godot doesn’t seem to like it when I try to import .blend files that have links to other .blend files.

Is this expected behaviour?

Yeah.

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That’s unfortunate.

Godot is not Blender — it is not a 3D modeling program. And, therefore, it does not support many of its features. Importing from Blender is just a disguised glTF conversion, without file links.

Yes I know, but when I export to gltf from Blender it does include the linked objects. So I was expecting that Godot would run Blender’s gltf exporter on importing a .blend file and give me the same result.

Well, sometime in the future can’t be ruled out. For now I see that importing via glTF is more reliable than via .blend — they are not identical. You can try to open a pull request.

Thanks, I’ve just done that: Importing .blend files that have linked .blend files · Issue #9615 · godotengine/godot-proposals · GitHub

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