Godot Version
4.1.1
Question
In Blender (ver 3.6.0) I have baked a material consisting of an image texture node (containing a brick texture) and a color attribute node (containing selective vertex painted shadows). The outcome of this is that I have, quite logically, a brick texture with shadows which can be seen in the following blender project file:
When I import the .blend project file into Godot the brick image texture appears appropriately however the vertex color shadow has disappeared, as per this image:-
Why is Godot not able to include and display the vertex color shadows?
Any help understanding what is causing this discrepancy would be appreciated.