Importing Combined Animations from Blender

Godot Version 4.2


This is more of a Blender question really or somewhere in the middle.

In Blender I have these two animated objects a disc and a coil to make a spring pad (just like in Sonic the Hedgehog games). The coil’s animation is controlled via shape keys and the disc or cylinder is controlled via object transforms. Both objects are paired under a parent object (see screenshot).

When I export the animations they come into godot as two animations.

I need them to come in as one animation and try as I might I cannot make it happen. People have suggested action groups or pairing them together inthe Non linear animation editor. Either way I have not found a workflow for importing the two animations together so they play as one.

Hoping for some guidance here.