Importing gltf of a rigged mesh does not bring animations correctly in animation player but importing fbx files do bring the animations correctly

Godot Version

4.3.stable

Question

When I export a rigged mesh from blender (v. 4.3.1) as gltf and import into Godot the animation player is not set correctly with the animation player. But when I do the same thing except exporting the mesh and armature files as fbx it works as intended.

Every search I make says that gltf is the prefered format for 3d assets using godot because it is an open source file format and fbk beng proprietary of autodesk (or something along these lines). So Idk if I should just use fbx, because it is a format that just works and I’m way more used to it or if it is worth trying to learn its quirks for some kind of compatibility/performance gains along my game production…

This is a link for the animation files I’m trying to import to Godot. I sent them to Blender and exported them before bringing to godot. I downloaded these animation files and model+textures from mixamo.

https://drive.google.com/drive/folders/1tdQvpZfBfpoMweR3L0ecMYp4V5HyLGqC?usp=sharing