Godot Version
4.2.1
Question
Hello!
I recently found out that you can add “-col” to the name of a mesh in Blender and Godot will automatically import it as a Static body with collision.
I also know that there’s a similar way to import a mesh as navmesh because I did it once accidentally, but can’t remember how…
Anyone know what to name the mesh to import it as navmesh? And are there other “tricks” like this? Is there a place I can learn about them?