Importing meshes from Blender as navmesh (or static body)

Godot Version

4.2.1

Question

Hello!
I recently found out that you can add “-col” to the name of a mesh in Blender and Godot will automatically import it as a Static body with collision.
I also know that there’s a similar way to import a mesh as navmesh because I did it once accidentally, but can’t remember how…

Anyone know what to name the mesh to import it as navmesh? And are there other “tricks” like this? Is there a place I can learn about them?

Here’s the list of suffixes you can use to control how to import the meshes Node type customization using name suffixes — Godot Engine (stable) documentation in English

1 Like

Oh I though I read everything about importing in the docs :sweat_smile: Thanks!