Importing multiple png at the same time crashes editor

Godot Version

4.6

Question

Has anyone else seen this? The closest I found was a bug report that was already closed which suggested 1x1 as a workaround (Multiple Re(Import) .glb asset getting stuck at .png texture material · Issue #113008 · godotengine/godot · GitHub), and indeed importing PNGs (each only 512px x 512px) one at a time does indeed fix the problem.
I can’t duplicate this issue with 4.5.x, it worked fine. I routinely drop who piles of assets in at a time.

Anyone else seeing this? Seems like it’s not worth a bug report if it’s just me.

Not sure if this is helpful, but I was reading the 4.6.1 RC 1 release notes and I noticed they updated libpng.

Maybe give RC 1 a try and see if it fixes your problem?

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I’ll definitely give that a shot. It’d be lovely if it were already fixed!

Fixed in 4.6.1 RC1.

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