Godot Version
4.6
Question
Has anyone else seen this? The closest I found was a bug report that was already closed which suggested 1x1 as a workaround (Multiple Re(Import) .glb asset getting stuck at .png texture material · Issue #113008 · godotengine/godot · GitHub), and indeed importing PNGs (each only 512px x 512px) one at a time does indeed fix the problem.
I can’t duplicate this issue with 4.5.x, it worked fine. I routinely drop who piles of assets in at a time.
Anyone else seeing this? Seems like it’s not worth a bug report if it’s just me.