Godot Version
4.3-Stable
Question
`Hey there. Having a very strange artifacting issue. My friends and I have tried to troubleshoot a few different ways, but here’s what we’ve found.
It only affects my godot. We’re all working from the same stable version 4.3, and neither of them have the artifacting issue. I’ve tried 2 fresh installs, recloning from our repo, and a myriad of different graphics settings changes. I’ve turned on and off V-sync, checked my display resolution settings in both godot and windows, and 3x checked my drivers for updates. This is only an issue with Godot, and it spans all of my game projects.
Here’s a short video to show the visual weirdness. The tiling texture has artifacting along straight edges, but my display port rulers also seem to be having similar problems.
https://youtu.be/6FmEfGRiFwA`