When testing my 3D game via the editor, I am experiencing inconsistent performance. Sometimes the game runs smooth at 50 fps when I play it. Other times the game runs at only 12 fps on startup. Sometimes when I close the editor and re-open it - it fixes it and the frame rate goes back to 50 when I start the game. The FPS generally doesn’t change during the game.
I checked. There is no specific process affecting performance. Sometimes the profiler shows everything off the charts and other times all is well. Depends on the “mood” the editor is in that day.
I suspect that the problem is my computer and not Godot. Maybe I don’t have sufficient memory. I am running Godot on a 10 year old potato computer. That is the reason I love Godot, because it runs on it, but maybe I am pushing the limits with my 3D game.
hi, make sure the 3D scene is not running behind the game window.
if you are running the game in window, before launching go to the game tab, click on the 3 dots, and un-select “embed game in next play”. this will make it so that the editor displays a blank surface instead of the 3D scene or script.