if you anble SDFGI (global ilumination) inside the envirement it dose.
but this is super performant.
The secend idea would be to use a cone bc it looks like a cone light in gta.
but something looking off when I compare them to GTA
Have you tried playing with the light’s rotation, angle, range, energy, attenuation, etc?
Can you specify how exactly it differs from your intended result?
yeah I have originally had SpotLight but couldn’t figure out the angle, but after I looking more on GTA it looks it got some offset from indicator itself.
Use emissive material for the light shape and spotlight for the light casting effect. Lights are relatively expensive. If you have many cars, you may want to use spotlights only for ones that are near the camera. Cars that are far away should only use the emissive shape.
The spotlight in the GTA screenshot looks like a single light pointing diagonally away and down, while yours seem to be having two lights.