Godot Version
4.4.1
Question
I am handling both _input and _input_event on a CollisionObjec3D and noticed that they trigger at different frames. Tested it out by triggering the same event and printing Engine.get_frames_drawn(), timing varies from 0 to few frames. InputEvent documentation specifies that CollisionObject3D._input_event() is called last in order but doesn’t tell anything about being called in a later frame. Can anyone elaborate why this is happening?