
Godot Input Prompts

The goal of the Input Prompts plugin is to provide nodes that look and feel as much like native Godot features as possible.
Features
- ActionPrompt nodes that display prompts based on the
InputMapand an icon preference. When set to “Automatic”, the prompts update to match the input device. - JoypadButtonPrompt nodes that display prompts corresponding to a button index.
- JoypadMotionPrompt nodes that display prompts corresponding to an axis and an axis value.
- KeyPrompt nodes that display prompts corresponding to a key scancode.
- MouseButtonPrompt nodes that display prompts corresponding to a button index.
- Default keyboard, mouse, Nintendo, Sony and Xbox icons (by Kenney).
- Configurable icons: override icon textures by providing custom
Texture2Dresources in the Project Settings.