Godot Version
4.4.1
Question
I’m making a racing game where up/down accelerate and left/right turn, and I noticed that when up and down are pressed at the same time the player can’t turn when left or right are pressed. I set up a label for debugging that shows the input map values:
Global.debug_label = “%s%s%s%s” % [Input.is_action_pressed(“left”), Input.is_action_pressed(“up”), Input.is_action_pressed(“right”), Input.is_action_pressed(“down”)]
It behaves as you expect when 1 or 2 keys are pressed, but if left and right are pressed it will only register up or down. If up and down are pressed, it won’t register left or right.
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Label while pressing and holding left, right, up, down in that order
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Label while pressing and holding up, down, left, right in that order
Here’s my input map
This isn’t much of a problem because my game won’t require you to press three buttons at once but I think if I’m using the input map I should understand why it’s not working as I expect.
