Godot Version
4.1.2 stable
Question
I am making a game which involves building, I am working on showing a placeholder(just a cube) where the users mouse is pointing and on click it creates a building.
when I was setting the position for an instantiated object, everything worked fine.
I am currently trying to detect all overlaps with the placeholder, so I can throw up an error if the user tries to build off of the terrain or something.
I added an AREA3D to the placeholder scene and now when I set position the placeholder grows. When I remove the AREA3D everything goes back to its original behavior.
Broken example:

I had the working example, and code and such uploaded but I am a new user so I had to remove it.
Any ideas why this behavior is occurring? I tried doing position or transform but the effect seems to be the same.