Godot Version
4.3 C#
Question
When i call the mathematics function like Mathf.Max and others from a c# script then interop calls,marshalling is required or not?
And the vector usage case?
4.3 C#
When i call the mathematics function like Mathf.Max and others from a c# script then interop calls,marshalling is required or not?
And the vector usage case?
When calling built-in mathematical functions like Mathf.Max or working with Vector3 types in C# within the Godot engine, no interop calls or marshalling are required because these functions and types are part of the managed C# environment provided by Godot, when managed its efficiently handled by the godot c# env.
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