This project has been replaced with:
Temp website: https://aliensyntax.qzz.io/
Discord ( current project status ) : https://discord.gg/XnjEZucTuU
Well I’ve gotten over all the hurdles that would had normally killed my project, now that I can see a finish line and know it’s all going to work - I’m going to start talking a bit about it now.
Over a year in development, with about a month or so to go, I’m publicly announcing my project which is called goBlitz!
goBlitz! is a powerful, modern revival of the classic Blitz3D game development experience—reimagined for today’s creators without sacrificing the fast, intuitive workflow that made the original legendary.
Built as a Godot-based transpiler plugin, goBlitz! lets developers write authentic Blitz3D syntax and instantly run it inside a fully featured 3D engine. Every command—from Graphics3D to While…Wend, from LoadAnimTexture to CollisionTriangle—is being meticulously wrapped to preserve the original feel while unlocking the performance, cross-platform support, and rendering capabilities of Godot’s modern architecture.
Whether you’re dusting off nostalgia-fueled .b3d projects or prototyping new retro-modern games with the speed of BASIC-like scripting, goBlitz! gives you immediate results:
Drop in your old Blitz3D code
Run it as-is (or nearly so)
Export to Windows, macOS, Linux, Web, and even future console targets
Extend with Godot nodes when you need more power
No C++, no complex build chains—just code, run, iterate.
goBlitz! isn’t an emulator. It’s a faithful evolution: the simplicity you remember, the capabilities you need today, and the creative freedom to build 3D games in minutes, not months.
Perfect for educators, hobbyists, retro enthusiasts, and indie devs who believe game development should be accessible, immediate, and fun—goBlitz! brings the spirit of Blitz3D into the future.
Youtube videos of b3d code running in godot: https://youtube.com/playlist?list=PL35JQ2YkgBmvHapNkybzHpPy7Si2gPPgf&si=G_N6LRPsXo6YHZ_I
I have compiled the classic firepaint3d.bb sample and put it on my site in the form of html5, this is 1 to 1 blitz3d coding ran in godot and exported to web. If you want to try the sample out heres the link to my site: https://aliensyntax.qzz.io/ - the html can be found under Syntax Vault link at the top of the page.