Godot Version
4.5
Question
Hi i'm new to setting up multiplayer in godot. I was setting up a simple multiplayer following some yt tutorials and I run into this issue of "create_server" and "create_client" functions are nonexsistance. I've checked the latest documentation and this function was there. Can anyone point out what my issue is?
extends Node2D
var peer = ENetMultiplayerPeer.new
var PLAYER = preload("res://Scenes/player.tscn")
func _on_host_pressed() -> void:
peer.create_server(65565, 2)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(
func (pid):
print("A player connected: "+str(pid))
add_player()
)
add_player()
func _on_join_pressed() -> void:
peer.create_client("localhost", 65565)
multiplayer.multiplayer_peer = peer
