godot-4
im doing my game and that happens
Invalid get index ‘global_position’ (on base: ‘null instance’).
my is godot-3
that code
extends StaticBody2D
const ProjectileScene := preload(“res://projectile/Projectile.tscn”)
export var player_path := NodePath()
onready var _player := get_node(player_path)
onready var _weapon := $Weapon
onready var _projectile_spawner := $Weapon/ProjectileSpawner
onready var _timer := $Timer
func _ready() → void:
_timer.connect(“timeout”, self, “_shoot”)
func _physics_process(delta: float) → void:
_weapon.look_at(_player.global_position)
func _shoot() → void:
var projectile := ProjectileScene.instance()
projectile.position = _projectile_spawner.global_position
projectile.direction = _weapon.global_position.direction_to(_projectile_spawner.global_position)
add_child(projectile)
someone can help me?