Godot Version
4.3
Question
I’ve recently completed development of my game, after 6 months of work and Apple are rejecting the app with the reason:
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
The game is an original design, with no obvious similarities to other games in the same genre. All game code, assets and levels were created by myself, from scratch. This has been my full-time job (with no salary) for almost half a year.
My suspicion is that because the Godot framework occupies a large percentage of the binary data, an automated check is flagging my app against other games written in Godot. I appealed the rejection but no response after a week, not even a confirmation that my appeal was received.
Next, I built a custom export template to strip out some of the unnecessary engine code (namely 3D), reducing the app size from +100MB to 80MB. I resubmitted this new build with review notes explaining that Godot was being used but again the app was rejected, for exactly the same reason.
Reaching out to the community and Godot to see if anyone can help with this issue. Has anyone successfully published to the App Store using Godot 4.3, specifically using C# for scripting?