IOS Camera integration to game

Godot Version 4.6 .net

Question

I am trying to capture images in the game for my upcoming IOS game based on .NET. Any idea how to do it or how to use the camera in-game to capture images.

I have looked up online and saw that, there are no plugins that worked. Can you please help me implement this feature. I have implemented on android version and couldn’t find ways to do it on ios.

For Android it is: CameraServer + CameraFeed + CameraTexture

For ios: I have tried CameraPlugin of the native swift plugin but it is not working at all. (Accessed via engine.getsingleton*(“CameraPlugin“))

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