iOS export - missing resource. Music file not found

Godot Version

4.5, 4.5.1 RC 2

Question

Music file works in editor but missing after export to iOS :red_question_mark::red_question_mark:

Hey everyone,
I’m having trouble with an exported iOS build — the music plays fine in the editor, but after exporting to iOS the app throws this error:

core/variant/variant_utility.cpp:1024:push_error(): Music file not found: uid://lecq5ixjyy1 
Music file not found: uid://lecq5ixjyy1
   GDScript backtrace (most recent call first):
       [0] _load_audio (res://Components/MusicPlayer/MusicPlayer.gd:136)
       [1] _ready (res://Components/MusicPlayer/MusicPlayer.gd:27)
       [2] _on_practice_button_pressed (res://Scenes/MainScene.gd:114)

I’ve already tried:
• Reimporting the audio files
• Clearing the .godot folder
• Double-checking the res:// path in the script
• Rebuilding the export project from scratch

The audio file plays perfectly in the editor preview but just fails to load on iOS.
Has anyone run into this before? Any tips on how to debug missing resources on iOS exports or make sure the .import/uid files are correctly included in the exported build?

Thanks in advance :folded_hands: