Godot Version
4.3
Question
The web version of my app is finally loading on iOS with this new 4.3 engine update.
I thought I had a bug with there being no audio. Then I realized my phone was on “Silent” mode and turning that off allowed the sound to work. While troubleshooting I found that my project setting for Audio->General->iOS->Session Category was set to Ambient. However, changing this to “Playback” did not impact the functionality of the audio for the web app.
I am guessing maybe that setting only applies to native apps for iOS? Is it possible for that to also be applied to web apps?