iPhone web app no audio in silent mode using 4.3

Godot Version

4.3

Question

The web version of my app is finally loading on iOS with this new 4.3 engine update.

I thought I had a bug with there being no audio. Then I realized my phone was on “Silent” mode and turning that off allowed the sound to work. While troubleshooting I found that my project setting for Audio->General->iOS->Session Category was set to Ambient. However, changing this to “Playback” did not impact the functionality of the audio for the web app.

I am guessing maybe that setting only applies to native apps for iOS? Is it possible for that to also be applied to web apps?

Indeed, the Session Category project setting only applies to native iOS exports, not web exports running on iOS.

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