Is godot game engine suitable for children?

Hi, my name is Jeremiah, and I’m 12 years old. I’m really interested in game development, but I’m new to programming and haven’t had much luck with Godot so far. I found it a bit confusing and ended up deleting it because it was frustrating. When I looked for tutorials on YouTube, most of the people using Godot were either older teenagers or adults, which made me feel a little discouraged. I’m wondering if Godot is suitable for kids like me, or if it might be too challenging at my age. Any advice would be really appreciated!

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Godot very friendly for “not programmers”, no matter what age, but I’m very recommend you to watch good introduction tutorials, in my opinion this is (there is also part 2 in description as private link, so 14 hours all), and then watch any others.
ed: And as I see your english is very well, read Godot documentation, it very complete and good.

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its a bit of a learning curve but once you start getting the hang of it you’ll start to feel more comfortable, as ndbn had said watch some tutorials and read the documentation.

If worse comes to worse you can always ask for help on the forums, I’d recommend searching if anyone had similar problem, before asking as someone might of had the same issue

I revised it with ai trust me the draft was pretty bad lol.

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If you are just getting started with making games for the first time, then Godot is going to be a lot to try to take in at once.

I can recommend Pico-8 as a much more beginner-friendly tool for making games, and a much better place to get started. You can’t do as much with Pico-8 as you can do with Godot, but the good thing about that is that Pico-8 has a lot less that you need to figure out before you can already start making cool things. And once you have really got the hang of Pico-8, the things you learned from that will make it a lot easier for you to start to learn bigger tools like Godot.

The online Pico-8 community is also very beginner-friendly, in my experience, meaning it should be easy for you to find the help you need.

The one drawback is that, unlike Godot, Pico-8 isn’t free. It costs about $15. But the cost is well worth it, in my opinion.

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Hmmmmmm… 15$ Is not worth it to me.
all the games on there were either short or blocky just saying.
Probably 3.99$ Or 4.99 though? Anyways
thanks for the recommendation!

-Gyro Games studios

I think i can handle godot many kids use roblox studio but hey! We are talking about real game engines!
So yeah i can handle it i can do it!

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Thanks for the encouragement! i think i can handle godot. The 3.2 version was a little :grimacing: :unamused: but 4.0 definitely better!

I think when I was your age, I spent my time creating RPG Maker games as most features were already implemented (inventory, combat, movement, map creation) but it of course depends on the type of game you want to create.
Nowadays, there are lots of tutorials and resource. Creating a game via GBStudio and Construct3 seems very straightforward. Godot is quite powerful and flexible and I am sure you can use that as well.
Godot is actually being used in school to teach children about gamedev.

all the games on there were either short or blocky just saying.

I think i can handle godot many kids use roblox studio but hey!

It’s about where you start. If you were learning how to fly an airplane, do you think it would be better to start with a big airplane with a very complicated cockpit like this?

Or would you start with a smaller airplane with a cockpit that looks like this, and then move up to something bigger after you learned the basics?

Don’t knock short or blocky games! They can be a lot of fun, too. And making short and blocky games is like flying the small airplane. They’re usually a lot easier to make than most other kinds of games. And when you’re learning to make games it’s very important to start small and work your way up. That’s not just a kid thing, either. It’s hard for anyone to try to learn the big cockpit all in one go, without taking smaller steps first.

Hi Jeremiah, welcome to Godot!

I’ll second what ndbn said, the Godot docs are very good. I’d recommend reading through the official getting started section. In there’s a tutorial for your first 2D game that teaches you the basics step by step, so if you’d like to jump right in, I’d start there.

Keep in mind though that learning game development and especially learning to program takes time and patience, don’t expect great results right away, but IMO it’s definitely worth it.

Have fun! :slight_smile:

Thanks for the recommendation! i am currently broke lol but it looks easy and simple. I understand what you are saying! Like i said i have no money so ummmmm…

… Yeah thanks for the reccomendation though!

  • gyro games

I tried using it and it almost DESTROYED MY WHOLE PC!
i saw people talking about it how easy it is but you need a serious gaming PC for that and they are charging you 2000$ just to import on switch and ps4! so yeah maybe later…

unreal engine is the least beginner/12 year old friendly engine out there. Why did you recommend it?

I actually switched from unity to Godot, and if I think back on it, Godot is actually pretty simple, some examples: GDScript is a lot like python, which is one of the simpler languages out there, and honestly, C# is just difficult. Setting up UI in Godot is really simple, in my opinion, when me and my brother used unity, I remember how the UI stretched across 3d space , but in Godot you can keep it in a separate scene and add it to your character or whatever, keeping the screen tree simpler. To add on to it, input handling is just superior, there’s a tab in the project settings where you add the input events and their controller or keyboard bindings, with unity, to the best of my memory, you had to create a declaration and a bunch of complex code to make it work, that’s how I remember it, its been somewhere around 2-4 years since I used unity so I could remember it a bit wrong, and it could be different now. These are just a few points I have. Also; Godot is 100% free! One you reach a certain point with unity, they’ll start charging royalties.

Some recommendations:
Do NOT use ai to help you, it’s no good, it won’t really help you learn the program.

Start small with your projects, learn the more simple aspects of the game engine and work your way up, that way it’s less stressful in the long run.

I also say, set your mind to just 1 thing in your game at a time, you’ll just get frustrated trying to work on more than one thing at a time.

Don’t live on tutorials, read the docs. In your early stages, watch some tutorials, get used to the engine, but as you grow with the engine, try and do stuff on your own. If something doesn’t make sense, read the docs, there extremely helpful, and if you just can’t understand a problem, ask on these forums, the Godot community is super helpful!

I’m glad you want to start developing, and I’m even more glad that you’re seriously thinking about Godot! It’s a growing engine, and every update makes it better and better!

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