Godot Version
4.2.2
Question
I wanna do peer to peer webRTC. I set up the minimal script. It works. I printed the “ice candidate” (data shared between clients on how to connect with each other) that is being transferred between the clients, and the IP address is a local network IP. does this mean webRTC will only work over local network? How can it connect outside of my local network if it is only sharing local IP?
To connect outside of your local network you would have to use port forwarding / UPNP
But I can’t make everyone who plays my game configure their router for port forwarding. I though zoom calls were webrtc how are they doing it without configuring router?
As far as i know the only way to connect peer to peer without server over the internet is with port forwarding. I dont know how zoom handles their connections. But someone else might know more about that