Is godot tilemapLayer ghost collision fixed?

Godot Version

4.7

Question

Just hope to make sure if the tilemapLayer of godot has ghost collision?

I did some test and it seems there are no ghost collisions.

Just want to make sure whether it is already solved?

Could you give us more detail? Can you link to the GitHub issue explaining the bug?

The bug is while walking on a tilemap or jumping near a tilemap (2d platfomer ), due to ghost collision the player get stuck.

This doesn’t sound like a bug, but incorrect usage of collision shapes and the tilemap itself.
Try to set your character body’s safe_margin to a different value, or use a different collision shape.