Is it possible to combine lightmapgi with voxelgi?

Godot Version

4.3.0

Question

I want to use light map baking for my entire scene, but would also like to have bounce lighting for a couple of real-time lights such as a flashlight. Is it possible to combine light mapping with voxel Gl in the same scene? And is there a performance gain by doing that versus using real-time lighting for all the lights? I’m unsure if requiring the voxel GI probe to only calculate one light versus all the lights has any difference on performance. And I’m not sure if it is possible to combine voxel Gl real-time lighting with a light mapped environment