Godot Version
Godot 4.2.2
Question
is there a way to get the current frequency of the audio input.
I think i could technically just make a loop that lights up different parts when it detects somethin in a specific frequency range with the "get_magnitute_for_frequency_range(0, 0).length().
But im not sure there isnt a more convenient / direct option to just get the frequency, since there is a way to check volume in a specific range…
Thanks in advance for any help. Im really new at godot so please do tell if the way i asked was unclear.