Godot Version
4.3.stable
Question
I’m using collision with GPUParticles and it works well with one LightOccluder2D however I need 1 GPUParticle to collide with “Occluder1” and other GPUparticle node to not collide with the same and collide with other.
Is this possible?
I tried light masks, and occluder light masks but none of them seem to make any affect.