Is it possible to LightOccluder2D masking with GPUParticles collision?

Godot Version

4.3.stable

Question

I’m using collision with GPUParticles and it works well with one LightOccluder2D however I need 1 GPUParticle to collide with “Occluder1” and other GPUparticle node to not collide with the same and collide with other.

Is this possible?

I tried light masks, and occluder light masks but none of them seem to make any affect.