Is it possible to limit editor viewport frame rate ?

Godot Version

v4.4.2

Question

Hello everyone !

Is it possible to limit editor viewport frame rate to something like 30/60 ?

The editor framerate is already limited if you have v-sync enabled (enabled by default).

The frame information is a computed value and not the real value.

Thank you for answer!

It means is can’t set it manually event not from code or some kind of code-tool ?

The problem is that is have really slow gpu, and when there is not much to do, i would like to manually slow down, lets say to 10fps.

gpu is getting to hot even with v-sync on.

The editor won’t update until something needs to update. Showing the frame time and scene information will update it all the time as it needs to show the latest value. Disable both information boxes and it should go back to only update when something needs to be updated.

You can enable a visual indicator under Editor -> Editor Settings -> Interface / Editor / Show Update Spinner

But it is updating.

If switching from Node3D to Node2D, gpu usage is getting down a lot, and everything stop heating like crazy.

Thanks for help anyway !!!

Again, the editor won’t update until it needs to update. If you have something animating in the viewport or particles playing or anything that need to update then the editor will update.

1 Like

You are absolutely right !

To show that info he need to run, else there is no meaning of it ))))

Thank you for helping, really appreciate.