Is it possible to listen for audio and react when the volume of the sound is above a threshold?

Godot Version

4.3.stable

Question

Hi,
I’m trying to make an NPC that reacts when it “hears” the player. I want that NPC to have a sort of “AudioListener3D” that is just reacting (i.e calling a method/emitting a signal) when it hears some sound.
I wanted to ask if such thing exists in GoDot or if it doesn’t: Can this be made or are there some limitation that I’m not aware of?

Thank you and best regards
Ben

Did you watch this video yet?

No, I haven’t. I’ve just looked in the GoDot documentation and I couldn’t find anything.

Thanks for the video. That’s sounds like exactly what I want.