shak
1
Godot Version
4.X
Question
Is it possible to MAKE a shader using script only (i.e. not from a shader file)??
For example say I have the shader code as a string variable.
How do I let godot know this variable is shader script so I can load it as a canvas shader on to my sprite without explicitly making a shader file?
Is this even possible?
Yes
var shader_material := ShaderMaterial.new()
shader_material.shader.code = """shader_type canvas_item;
render_mode skip_vertex_transform;
void vertex() {
VERTEX = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
"""
material_override = shader_material
system
Closed
4
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