Godot Version
v4.5.1.stable.official [f62fdbde1]
Question
So you know Mario Maker right? It has blocky tiles and slopes, and when a slope is placed, other ground tiles connect to it seamlessly. I want to have the same in my game (seeing as I still have a lot of levels to make), but so far, as soon as I place a slope, other tiles around it either don’t change accordingly or, if I start editing them, they autotile as if the slope isn’t there at all.
The slope tiles are marked as part of the same terrain as other ground tiles in the tileset, but they don’t have any peering bits set because I have no idea what you need to set them to in order for this to work properly while also not breaking the existing terrain setup. If I try to set any peering bits in the slope tiles, it gets even worse as my slope starts getting replaced by whatever tiles Godot sees fit if I edit any tiles around it. Is what I’m asking even possible anymore or not? I heard the terrain system in 4.x doesn’t work the same as it did in 3.x.

