Is it possible to prevent auto-recompiling of a gdshader?

Godot Version

v4.2.1.stable.mono.official [b09f793f5]

Question

I find it very distracting that materials in the editor view update and change any time I stop typing for a second, when editing a shader. Is it possible to prevent the Godot editor from recompiling a shader while I’m typing, and wait until I save the changes to recompile? This seems like something that would be an option, though I wasn’t able to find anything in the project or editor settings that seemed applicable.

i think temporarily you can edit it in 3rd party program like in visual studio code or notepad