Godot Version
v4.2.1.stable.mono.official [b09f793f5]
Question
I find it very distracting that materials in the editor view update and change any time I stop typing for a second, when editing a shader. Is it possible to prevent the Godot editor from recompiling a shader while I’m typing, and wait until I save the changes to recompile? This seems like something that would be an option, though I wasn’t able to find anything in the project or editor settings that seemed applicable.