Godot Version
v4.5.1.stable.mono.official [f62fdbde1]
Question
I’ve been tasked to create a game for a convention. The game will have to work for about 4 days for the duration of the convention, and it’ll be released on both Android and iOS devices. However, there’s a warning on the export tab that support for iOS and Android are experimental when using C#.
How far away is the support for it currently?
Is it “good enough” if the project in mind is going to be a simple 2D point and click puzzle game?
I’m asking because all the info I could find about it is a small bit in the documentation that states these two things:
But that doesn’t tell me much at all (and I own a macbook so those limitations aren’t really an issue).
