Godot Version
4.3
Question
I’m a new user to godot. I’ve heard that using resources to save player data is bad since I can execute malicious code if there is any. I wanted to make sure if players playing my game send save files to others then it won’t hurt the other person. I was wondering if the way I am saving is safe or not.
I am using custom resources for player data and couple other things. I am putting them into a dictionary and saving the dictionary using the store_var function with a “.dat” save path. If I load that dictionary with get_var. If there were any malicious code in those resources would it be able to execute?