Is there a better faster way to make walls?

Godot Version

Godot 4.6.1

Question

right not im just copy and pasting collision shapes in a static body 2d, and I was wondering if theres an easier and faster way of doing

It’s not exactly clear what you mean.

Are you creating a single giant wall (single static body) that has plenty of collision shapes as children?
What are you trying to achieve?

Use a GridMap.