Godot Version
4.2
Question
I’m creating a plugin and want to expose some custom settings via ProjectSettings. I understand that these settings are usually set up to look like paths (with the example from the documentation being “application/config/name”) but I’m wondering if there’s an official convention for plugins to use to avoid conflicts.
My first thought was to use “addons/my_plugin_name/config/”. That way, there would only be a conflict if the user tried to install two plugins with the same name (which would already be a problem).