I’m trying to figure out if there’s a signal that will trigger once a resize of the main game window is completed. Something akin to game_window.end_resize_drag()
I want to use this to internally set the size of the game window and save it to the settings later on. I’m not using predefined sizes. I let the user drag the sides and corners and I’d rather avoid checking at each frame. I think that would be overkill.
I’ve searched the docs and google, but there’s nothing I could find. I might be blind too.