I am making an isometric game with 3D faking.
So I basically turned a 3D model (big house) into a 2D sprite (.png) on a certain angle, and I have decided to place the 2D sprite in the 3D world. (I have personal reasons as to why I decided not to just leave the big house as a 3D model.
Anyways, if I do that, then I would also like the sprite to adapt the same PBR lighting effects that 3D models have, like diffuse, normal maps, specular, ambient occlusion etc… I heard a program named Laigter can do it for normal maps.
I just want to know 2 things:
a) Is there a way I can also add specular, metallic, roughness, ambient occlusion maps in 2D sprites too?
b) How can I make the 3D lighting of the world to also affect the 2D sprites? Does it make it automatically?