I’m working on a small platform game where levels are built using TileMap.
And I wonder there is an option to add normal maps?
In the documentation, I have not found anywhere whether and how to do it. I’ve only seen options for regular sprite
I’m working on a small platform game where levels are built using TileMap.
And I wonder there is an option to add normal maps?
In the documentation, I have not found anywhere whether and how to do it. I’ve only seen options for regular sprite
for lighting you use canvas textures instead of image texture. a canvas texture allows setting diffuse, normal map and roughness to use with 2D lights. although I don’t know if it works with tile maps.
it’s in the documentation
Have you discovered a way to add a normal map to the Tile Map Layer node? I have checked both of the other comment’s links and although it certainly goes over how to use a Canvas Texture, I don’t see a way to use a Canvas Texture in the Tile Map Layer.
I also tried the solution here: https://www.reddit.com/r/godot/comments/13edbd9/how_can_i_add_a_normal_map_to_a_tilemap_texture/ and it doesn’t seem like I can create a new Atlas in the way the comment suggested. I also can’t seem to create a Canvas Texture on it’s own outside of a Sprite2D.
There also doesn’t seem to be a way to change the lighting mode of an atlas within the TileSet editor or within the TileMapLayer. For example, I can’t seem to drag in both a diffuse and a normal texture into a TileSetLayer and use two TileSetLayers in the scene with one designated as a normal map and one designated as a diffuse map.
Still searching for some alternate solution outside of making a Sprite2D for every single texture.
Just wanted to say that I found the solution here:
https://www.reddit.com/r/godot/comments/13edbd9/comment/jjpslqb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I hope that helps!