Is there a way to add normal maps to TileMap in Godot 4.3?

Just wanted to say that I found the solution here:
https://www.reddit.com/r/godot/comments/13edbd9/comment/jjpslqb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

  1. Create a TileMapLayer node
  2. In the inspector, press Tileset > New Tileset
  3. In the ‘TileSet’ tab at the bottom of the screen, import your diffuse map atlas
  4. In the Atlas properties in the TileSet tab, open the Texture dropdown and press ‘New CanvasTexture’
  5. Click the newly created ‘CanvasTexture’ to open its properties
  6. Select your diffuse, normal, and/or specular maps

I hope that helps!

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