Godot Version
4.4.1
Question
I am working on an fps and I need to be able to precisely detect collisions for my animated enemies. The primitive shapes connected to bones wont do. I’m hoping to send a raycast to the center of the screen, and use a large capsule to see if it hits an enemy. If it hits I would then create a precise collision mesh of the enemy during its animation. If it hits that then I know it will have been hit for real. I know I can create a collision mesh of a character in its default pose in the editor, but I don’t know if there is a way to create a posed collider in code at runtime. Is there a way to do that?