Just like we do it in Blender, where we have a model and then we go in “render mode”, and save the model as .png in a certain angle it was taken from the camera.
Does such feature also exist in Godot?
I think the viewport has the option to make screenshots. You would just have to save them in a file:
func _ready():
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://Screenshot.png")