Is there a way to start blending an animation with another at a set time using blendtree?

Godot Version

4.5

Question

Well pretty much the title

I have a roll animation that consists of the roll and standing up afterwards.
I want the player to be able to roll and then start running immediately. Currently this looks weird due to the “standing up” animation is playing while the player is moving. I want to blend the “standing up” part of the animation with the players regular running animation.

Although, doing this regurlarly messses up the rolling animation. So i was wondering if it would be possible to blend the running animation at the timestamp when the “standing up” part of the roll animation starts. Is there a way to use Timeseek to do this?

The animationplayer that has the 3d animations is imported from else where and I can’t edit it.