Is there any way to scale up a NinePatchRect (without actually scaling the node)?

I’ve been struggling a bit with this. Is there a simple way to scale up the borders of a NinePatchRect without scaling the actual node?

I have a 16x16 rect, but the actual game is in high resolution. The resulting NinePatchRect has tiny borders.

I want to avoid scaling up the ninepatchrect itself since that makes anchoring annoying, and any child would be scaled up as well.

Yes. Editing the texture you use. :wink: From Godot itself? No.