More or less as the title describes. I was trying to solve some issues with multiple instantiated nodes interacting when they shouldn’t by making the root nodes of both the host and child scene unique, but now everything is broken. For example, my script name looks corrupted (e.g. res://card.tscn::GDScript_o34y6) and I’m afraid I ruined hours of work. Please help!!!
That wasn’t broken or corrupted, this is just the internal id of this script, as now the script seems to be a built-in script from the scene. You can check that by yourself opening the card.tscn with any text editor, you’ll see something like this:
It would help the community if you could mark the post by @matheusmdx or the post by @gertkeno as the solution if it solved your problem. Thank you. This will help future readers identify the solving post.