Is there some sort of Sequencer in Godot?

Godot Version

4.2.2

Question

I need to create a sequence of timed events that involve multiple independent objects and animations (e.g. an in-game game cutscene). I also need to create and fire particle systems at certain points of the animation. What is the proper tool for that in godot? I’m looking for something similar to a sequencer. Is there such a thing?

AnimationPlayer should be the right tool for that job. But of course you can always write a script that does this stuff for you as well! (Which is what I’d do, because I find the UI of the AnimationPlayer a bit fiddly, but your mileage may vary)

@njamster okay, I’ll give that a shot. The name suggests that it plays animations on a single object, but if it can do more I need to dig deeper into the docs. Thanks!