Godot Version
4.3.stable.official[77dcf97d8]
Question
In this project I have a tilemaplayer and code to spawn coins wherever I click. I want these coins to have physics and drop to the ground. The physics work for the most part, but every so often a coin will either fall into or fall completely through the tilemap. There’s no consistency from what I can tell. Is there some way to prevent this or to get a more accurate collision between the two?
Video of the situation if it lets me put it here:
Other things to note:
The coins are a Rigidbody2D with a sphere-shaped collider with rotation disabled. There’s currently no script attached to it, so it’s just relying on the project settings gravity setting. I know this isn’t the best option, but I honestly have no idea what I would need to add to the script.