Godot Version
4.2.1
Question
what i can do to make it look continuous?
This can happen for multiple reasons, and no, it is not supposed to work like that.
First make sure your sprites are not centred (there is a checkbox for ‘center image’ that should not be checked.
Second, make sure your image covers the camera view. Drag the image in the editor so the initial position covers the entire initial camera view (even if that means that in the editor it is off-centre.
Make sure your bg images are big enough to cover the entire screen.
Also make sure you bg images are not massive filesizes, otherwise you may have loading delay times interfering with your parallax.
Finally, and crucially, also check your mirroring settings are set correctly to the size of your background image.
Just FYI, once you get it working, it is a smooth as butter!
I have done all the the steps you listed but it’s still acting same way, here’s the picture of my editor:
You could try using the parallax2D (experimental), I use this now instead of bg and layers, it is much easier to use.
It might be because your image does not start at 0,0, so the bg thinks it has 1550 pixels to go before it repeats. So you get a grey bit where your image is missing before it re-appears. (This may or may not be the case since I think it uses the the sprite position)
(Also, your Mirroring should be pixels, not sure why you would have .848 pixels)
EDIT: Just thought of something. When you moved your parallax layer you did only move the entire ParallaxBg. (Not the sprite itself) Again another long shot.