Godot Version
4.3
Question
Helloo
I got an Issue with exporting a game. Somehow, after exporting the game, the materials aren’t properly exported as well. Causing a crash with the desktop application and missing texture on web.
I solved the desktop issue by including the asset folder in the same folder as the exe. though would still be cool to know exactly why I can’t without.
Also web version is still broken and including the asset folder isn’t helping.
Additional information:
- I tried with ‘embed PCK’ and without.
- For the web build, some objects skin appear as white squares. Some (with the same spritesheet) appear normal.
- I also checked, they apply the texture the same way.
- Their being instanced in, but one obj isn’t and despite that it’s still a white square

Are you building your game with the same Compatibility renderer the web export uses? Requiring the assets folder with the executable sounds like you are loading some files in a strange way, or they aren’t included in your export settings like text and json files. How are you loading these white square textures?
1 Like
I created the game with Forward+, then late later on I changed to compatibility.
Hm I’m not certain about the export settings, I haven’t included anything to the ‘Filters to exclude’. I’ve also just now included .png to the ‘Filters to export’, yet no changes.
The ‘White Squares’ texture are a Spritesheet attached to an spirte2d.
I change the texture by changing their region_rect.position.
The thing is, that the tool on the right share the same spritesheet as the white square in the middle.
EDIT: in the spritesheet are no white squares