I have exported my game as AAB and uploaded it through google play. I am able to download and test it, however my save system does nothing. The save system works fine when tested on desktop, and even when using One-click deployment. It is only the AAB release build that it doesn’t work. I am using File.Open in C# to access the save file, and I am requesting all relevant permissions. Is there any reason this would be happening? Is there a way I should be debugging this?
Specifically Manage External storage, Read External Storage, and Write external storage. And those work because the app works in the apk version. On aab, it still brings up the permission menu, but even after checking the box it doesn’t save.
All of my Android games are for the Quest, so I have only used the APK version for reading and writing files. I will be of little to no use for your issue.